3 Mics to Turn Your Phone into a Recording Studio

31 May

This post is part of a series of “do it yourself” articles by Glenn Forsythe, Chief Soundscape Architect here at TourSphere. We hope you find it helpful when creating your own audio and video content!

As we have covered in previous installations of our DIY series, there are quite a few options for getting great production values without spending a fortune on equipment. For getting good audio, the basic elements will always be the same: clear sound source, microphone, cable and recording device.

In this post we’ll take a look at microphones that can transform your phone or tablet into that high-end field recorder without the high-end price tag.

  • Tascam iM2: If you are an iPhone-Pad-Pod user, this would be my top pick for doing any kind of recording. This stereo microphone and preamp combo uses the same mic and hardware as the DR handheld recorders, which are great portable recorders by Tascam. Full level control and adjustable stereo condenser microphones basically make this suitable for any kind of field recording. Plugs directly into the docking bay for a nice stable connection. ($65.00)

  • Tascam iXZ: This also says that it is for the iPhone, but the output is a standard eighth inch plug, which theoretically should be able to work anywhere. This is a microphone preamp, which is very useful if you already have a microphone you like to use. Other than providing an XLR input to connect a microphone, this gives you the ability to change the level of your signal, as well as providing “phantom power” for condenser microphones. ($39.00)

  • iRig Pre: Also formatted for the iPhone, this is basically the same device as the Tascam iXZ, which allows XLR microphone connections, phantom power and level control. This does have a headphone output which is quite helpful, seeing as how the headphone jack of your phone is being used by this device. Also comes with two apps for recording. ($39.00)

Do you have any secret tips for great recording on a budget? Please share! And let me know if you have any questions about recording your own audio and video!

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How to Create a Demo App in 20 Minutes (for free!)

23 May

A lot of times, people don’t know what they want until you show it to them.

— Steve Jobs

Ok, you love the idea of a mobile app for your organization. You pitch it to your ED and get a mildly positive response. Now you are faced with a decision: Let the idea die – or grab it by the horns and make it a defining project of your career.

Life is short. You go for it.

As Steve Jobs points out in the quote above, one of the best ways to get your Director, Board or staff excited about a mobile app is to show them a real-life demo of your museum app. When you show them a demo with some real content that they can see and play around with, it can light a fire in their mind and get them excited about the potential as you are.

One of the great things about TourSphere is you can actually build and publish a demo app – for free! Here’s a way to do it in less than 30 minutes:

Step 1: Pick two Points of Interest (POI) at your museum or site to feature in your app

Step 2: Create a TourSphere account for free and upload a digital image (make sure you are cleared to use them for this purpose) for each POI. If you already havae audio or video clips about the piece that will make it even flashier – but don’t let it stop you if you don’t.

Step 3: Write 2-4 descriptive sentences about each POI in TourSphere.

Step 4: Hit “Test” and check out your beautiful new app on your smartphone.

You can tweak it and fine-tune it and republish it immediately to see how it looks. Once you’re happy with the way it looks and works, you show up to your next staff meeting, present the demo, pass it around for everyone to oooh and aaaah over… and then you make the business case for your app.

I built this demo app in less than 20 minutes with TourSphere.

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Making a Business Case for Mobile Apps in Museums

17 May

Much has been written recently (herehere and here) about museums having a difficult time adopting mobile technology. The consensus seems to be that although everyone agrees mobile guides are awesome and make a lot of sense for museums, the actual adoption of mobile apps in museums has been a bit slow.

Perhaps it is time to make a business case for mobile apps in museums. While it is true that museums do not (and should not) operate as businesses much of the time, there are certain circumstances that might benefit museums to think through problems with the same criteria that businesses do: THE BOTTOM LINE.

Let’s face it, if you can show that a mobile app is either going to make $$ or save $$ then the chances of getting the project funded, approved and launched quickly is exponentially higher.

So here are 7 business considerations for determining if  a mobile app makes sense for your museum (for the purposes of this post I am going to refer to visitors as “customers”):

  1. Replace an expensive audio guide contract: Does your museum have a contract in place that is currently costing thousands of dollars per year in licensing, equipment maintenance, or staff time? If so, switching an old audio guide into a mobile app may save LOTS of money in the long run.
  2. Lower demands on staff: If your app can answer questions (i.e. “Where are the restrooms?”), cut down on the staffing needs (consider cutting back on the number of live tours given daily) or ease the burden on your staff, then guess what? You are saving your organization $$.
  3. Increase the time customers spend at your museum: The longer each customer spends in your “store” (museum) the more revenue you are likely to generate - via eating onsite at museum cafes, shopping in the museum store, etc.
  4. Generate buzz among customers: If customers have an exceptionally good experience, they tell their friends about it, the tweet it, post and ultimately they act as evangelists for your museum.
  5. Mobile Apps engage those elusive 25-35 year-olds: How many meetings have you sat through where the topic of an aging donor base has come up?  If you can engage them now, they will grow up to be your future donors and patrons.
  6. Increase Memberships and/or Donations: By providing a link to your membership or donation page within your mobile app you are providing users with a way to directly support your organization monetarily. Including it in your app allows customers to make a donation even after they leave your site.
  7. In-App Surveys allow for direct visitor feedback: It’s expensive (and invasive) to have people milling about your museum with clipboards in hands asking visitors questions.  If your app can do this on-going you will have a better data set and won’t have to pay extra for it.
Have you tried to make a business case for mobile in your museum? Was it successful? Chime in with your thoughts and opinions.

Photo (C) 2009 Andreas C Randow

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Murder Goes Mobile at the Met!

11 May

Murder at the Met

What do Madame X, a murder, and a mobile phone have in common? They are all part of Murder at the Museum: An American Art Mystery, the first mobile detective game created by The Metropolitan Museum of Art. The app was built on TourSphere and produced by Green Door Labs.

Through the smartphone app, Met visitors are transported back in time to 1899, where they are attending an evening gala and are shocked to learn of the murder of Virginie Gautreau–who has since been immortalized in the painting Madame X by John Singer Sargent. Thanks to the app, every visitor becomes a detective, using their smartphones to explore museum objects and interview suspects and witnesses to unearth the killer, his or her weapon, the place of the murder, and the killer’s motive.

This game is built 100% on the TourSphere mobile app builder platform and is an amazing example of the flexibility and power of the TourSphere mobile platform.  Thanks to TourSphere, the Met was able to create one murder mystery game that works on all smartphone platforms, instead of  developing individual apps for the iPhone®, Android®, and Windows®.

For more visit the Metropolitan Museum of Art’s Official site.

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It’s ALIVE! Meet the App Builder 2.0!

3 May

At TourSphere our mission is to make beautiful, smart mobile apps affordable and accessible to all museums, parks, gardens, hotels and cities.  After lots of testing, listening, debating and many, many hours of engineering magic we’re thrilled to announce the release of our App Builder 2.0.

It’s completely redesigned, re-thought, and rehashed – and we’re really excited with the result.  We think this is the fastest and most powerful way to build visitor-based apps. Our new App Builder features an entirely new, intuitive interface.  It is so easy to use that if you can use Facebook, you can build a mobile app on TourSphere.

In addition to redesigning the entire look and feel of our App Builder, here are some of the new features we’ve added:

  • New themes for even slicker-looking apps
  • Easier, more intuitive text editing
  • More robust user analytics and visitor survey tools
  • A batch uploader tool – so you can uploads tons of files at once

We’ve also launched our new website. For a 60-second video on TourSphere, check out www.toursphere.com/video.

TourSphere Website 2.0

We think all kinds of cool places are going to be introduced to a new way to think about mobile apps for their visitors when they use TourSphere. Come check out the new TourSphere and give us a free test drive!

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Getting Young Adults into Art Museums

17 Apr

Jennifer M. DePrizio is the Director of Visitor Learning at the Isabella Stewart Gardner Museum in Boston, MA.  We recently sat down with her to chat about a question we get all of the time, “How can we get more young people through our doors and engaged at a deeper level?” Jennifer was kind enough to share her thoughts with us in the guest post below.

As the Director of Visitor Learning at the Isabella Stewart Gardner Museum I spend my days thinking about how we can help visitors of all ages connect with works of art in ways that are meaningful and long lasting. For those unfamiliar with the Gardner Museum, it is an imaginative recreation of an Italian palace filled with art collected and installed by Isabella Gardner in the early 20th century. The galleries, which I should mention do not have traditional wall labels and the arrangement of the objects has not been changed per the founder’s wishes, surround a lush courtyard filled with plants, flowers and ancient works of art. This past January, we opened a new Renzo Piano-designed addition that allows for more engagement with art in our studio space, a welcome space called the Living Room, special exhibition gallery, concert and lecture hall, and greenhouse classroom. How do I make this beautiful, intriguing, sometimes puzzling place accessible to our visitors?

Image courtesy Nic Lehoux 2012

Isabella Stewart Gardner Museum's new Renzo Piano-designed addition. 

I’m not the only one thinking about this question. There is a lot of conversation in the museum field these days about how to engage audiences, especially young adults in their 20s and 30s. Some consider this age demographic a tough nut to crack, but I would argue it’s not so complicated. Yes, it may mean stepping outside one’s comfort zone, which traditionally museums are not so adept at, but with a little courage and willingness to take a risk, the results can be extraordinary.

This was definitely the case in 2007 when the museum launched “Gardner After Hours” with support of the Wallace Foundation. While I was not the mastermind behind the program (that credit goes to my colleague and friend Julie Crites), I was part of the core team involved in planning and execution. After Hours, which continues on the third Thursday of each month, is an evening of art, socializing, and music designed to attract those supposedly elusive 20-and-30-somethings. At its roots, After Hours is about participation and engagement; it’s about making the Gardner Museum accessible to young adults who want both a social and an art experience. As a staff member, I have enjoyed the opportunity to work on this program; I’ve been allowed to be creative, to think outside the box, to experiment, to fail, to try again and succeed.

To that end, I’ll share some of the insights about planning programming for young adult audiences that I have gained from working on After Hours. While these ideas may seem obvious, we can sometimes overlook the things that are right in front of us.

Image courtesy Clements and Howcroft 2009

Isabella Stewart Gardner Museum Courtyard 

1. Be authentic
Whatever you do for whatever audience, it needs to be true to who you are as an institution. For the Gardner, that meant the unique experience of the museum had to be our starting point. The collection, its unique installation, and the passions of Isabella Gardner are at the heart of what we do. I think of the museum as a salon atmosphere where curious visitors with varying degrees of art knowledge engage in conversation about art. The open-ended approach we take in our gallery games (yes, you can play games in a museum), discussions and art making projects reflect the idea that there isn’t one right answer to a work of art and that each visitor can experience art from their own perspective. If the Gardner was a different kind of museum, a white-walled gallery space or a living history museum, while our programming would have been different, our approach would have been the same. Bottom line: Don’t be afraid to be who you are.

2. Meet people where they are
Listen to your audience; they have a lot to say. Their insights and questions can inform and improve your approach and will ultimately make your program relevant and visitor-centric. To truly be accessible, you need to understand who you are serving. As part of After Hours we’ve conducted short onsite surveys during the programs, as well as a more extensive qualitative study with the target demographic which was instrumental in future program planning. Our visitors want to talk to us about their interests; I bet yours do, too.

Image courtesy Lisa Abitbol 2012

Attendees to Isabella Stewart Gardner Museum's "After Hours" event.

 

3. People want to meet people
One of the surprising things we discovered by talking to our visitors was that they wanted us to provide ways for them to start conversations with other visitors. I admit at first we scoffed at this—Really? We have to help people mingle? But on further thought we realized that of course, people want to meet others with similar interests and if we can help break the ice, why not? So, our thematic handout for a self-guided gallery tour has transformed into interactive gallery games. Visitors have to talk with museum volunteers and other visitors to successfully complete each game. The games are a huge hit and while I don’t think of After Hours as a singles event, we do observe groups of strangers meeting and chatting.

4. Use your resources wisely
One of the key aspects of this program’s success is that the museum’s leadership empowered staff in the target demographic to plan and execute this event. This also extends to the volunteers recruited to work these evenings. We want our audience to see themselves reflected in the staff and volunteers they encounter throughout the evening.

Illustration and design by Daniel Zeizeij

The right kind of marketing is also essential to the success of a new program like this. The museum commissioned Danijel Zezelj, one of the museum’s artists-in-residence, to create a signature image. These compelling and provocative images signaled that After Hours was new and different. We also went a bit non-traditional (for museums) in our media strategy with a heavy social media push, a mobile texting campaign, street teams handing out posters and media partnership with the local alternative newspaper rather than the mainstream daily. Directing marketing resources in new and experimental ways has paid off.

Image courtesy Lisa Abitbol 2012

Guests at Isabella Stewart Gardner Museum's "After Hours" event.

5. Don’t take yourself so seriously
We say that After Hours is “more than just a party.” This acknowledges that the event is a social one—there is a cash bar and lots of spots for relaxing and chatting with friends or a date—and that’s an important part of the evening. Museums can and should be a place where people come to unwind and escape. In a social setting, we know formal talks and tours aren’t the right thing, so instead we offer short facilitated gallery discussions and interactive games that not only provide museum content but encourage participation and conversation. Learning happens when you are engaged and making connections. Dare I say it? Learning never looked so fun.

Gardner After Hours happens every third Thursday, 5-9pm. If you’re in Boston I hope you’ll stop by soon and experience for yourself a new kind of night at the museum—its magical, its fun and its educational!

Thanks to Jennifer for this awesome post. Do you have interesting ways to attract young adults? What has worked… and what hasn’t? Please share your ideas and experiences!

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Jasper Visser on how Museums Can Stay Relevant and Become Game-Changers

11 Apr

This interview is part of our “Thought Leader” series, where we get inside the heads of the best and brightest in the museum & technology world. 

Name: Jasper Visser

Jasper is a digital strategist, cultural innovator, blogger & co-founder of the strategy start-up Inspired by Coffee.

TourSphere: What was a stand-out museum/exhibit that caught your interest in 2011?

Jasper: 2011 brought a couple of surprises, I think it was a good year for culture and museums. In my own country, in Amsterdam, the photography museum Foam had an amazing exposition for their 10-year anniversary. Rather than looking back at those 10 years, they looked into the future of photography, museums and culture in general. The thing that struck me most was an amazing installation by Erik Kessels, who had printed out 1 million photos from social networks and put them, literally in piles, in a couple of rooms. Mind-blowing to see how much we share online nowadays, and the stories you can tell with this material. Earlier in 2011 Foam had an exposition specifically aimed at this, by Willem Populier, that showed the lives in photos and tweets of two teenage girls, without them knowing, by collecting everything they put online. An amazing experiment in privacy, social networking and art.

(See also)

TourSphere: What was the coolest use of technology you saw in a museum in 2011?

Jasper: Without a doubt this must have been Ron Arad’s Curtain Call in the Roundhouse in London (although I don’t know if a theatre counts as a museum). Immersive, genuine 3D projection that still felt very intimate. I’ve been promoting its transfer to Holland ever since I spent 2 hours marveling at its beauty. Google it to see what it’s like.

A good runner-up is the National Museum of Jewish American History in Philadelphia which I could finally visit this year. The interactives are designed by the amazing people at Local Projects (New York) and they do the trick. A must-see if you’re talking about engagement, participation and technology, in my opinion.

(See LP’s portfolio)

TourSphere: Is there an app or a technology that has changed the way you do things or made your job easier this year?

Jasper: For me, I guess 2011 was the year I discovered the true potential of location-based services. At the beginning of the year I did a highly-successful experiment with Foursquare, and later in the year we launched xwashier, our own mobile app which was a huge hit.

I think location based technology offers a lot of new opportunities to tell engaging and meaningful stories about collections, communities, cities, etc. I see quite some cool start-ups working with this technology and I think the best is still to come.

TourSphere: Apple or Android?

Jasper: Hahhahhah, Apple, of course.

TourSphere: If you had to sum up what you think the theme for museums in 2012 will be in one word, what would your prediction be?

Jasper: Consolidation. (A lot of the different projects we’ve done, experiments we’ve run and loose ends we’ve created will be combined, hopefully, into integrated strategies. Playtime’s over, now it’s time to really reach new target groups, truly engage with our audience, be successful.)

TourSphere: What do you see as the biggest challenge for museums in the coming years?

Jasper: I think the biggest challenge for museums, as for any organisation, in the coming years is to stay relevant to people in our changing world. In the aftermath of the financial crisis, and at the heights of the social media and web 2.0 revolution, the changes in the way we do business in culture (and elsewhere) that have become apparent in the past 10 years have gained enough momentum to become real game-changers in the coming years. Are you still with me? It means that unless we really make fundamental changes in the way we work, we will become irrelevant.

Fortunately, the solution to this challenge is becoming clearer all the time as well. We have to build sustainable and meaningful relationships with our audiences, via new and traditional media, our projects and campaigns and our buildings. We have to implement the new business models that are being discovered for the 21st century. And, most importantly, we have to become innovative institutions at the heart of society, not conservative bastions at the outskirts.

Thanks for taking the time to share your thoughts with us, Jasper.  Can’t wait to see more from Inspired by Coffee.

Follow Jasper and his work at:

Twitter:@jaspervisser

Blog:Museum of the Future

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Planning a DIY Mobile App for Visitors

5 Apr

So you’ve decided to create a mobile app to enhance the visitor experience – that’s great! Now what? Well, a little strategizing can go a looong way. Sure, you can always go with an on the fly, kitchen sink approach, but we often find that method to be a little frustrating – often accompanied by a lot of backpedaling. With a little forethought and communication the process can be quite smooth.

Get ideas for your app

One of the best ways to think about how to approach your smartphone app is to look at what other people are creating. Remember, all apps had a planning stage, and it’s a great to see the end result. Navigate various mobile apps and note things you like – and dislike – about them.

As you go through existing apps, you’ll begin to see they have elements in common:

  • a home or introductory page
  • a list of services or points of interest
  • a property map
  • an about us or contact page, or both!

You also have to remember that as an organization, you are connected to hundreds, if not thousands, of people – you are in a prime position to gather info. Ask your future users what they would like to see or hear in your app. Ask your front end and floor staff what questions your visitors are asking and what suggestions they are making – you’ll probably begin to see a pattern.

Think about your content

Now that you’ve done a little research, ask yourself some questions:

  • What type of content do I already have access too? (Are you converting an audio guide into a smartphone app? Do you have videos? Photos? Text for all of your pages?)
  • What additional content do I need to complete my app?
  • Is it important to give users quick access to visitor information such as hours and contact info? What about certain points of contact once your visitor has arrived?
  • How many tours/routes will I have? How many points of interest will there be?
  • Do I need a map to accompany my app? How many? (Do I want to use the geo-locate capabilities of a Google map because there are outdoor points of interest? Do I have access to a custom map for your property?)
  • Do I want my users to access an RSS feed or blog to stay up to date with ongoing events?
  • Would my organization benefit from responses from a survey?
  • Is there a need for a keypad? Are my points of interest numbered and easy to spot?
  • How can I use the app to further promote my organization?

Determine the flow of your app

You may find it helpful to visualize what your final app will look like. You don’t need any fancy tools to do this, the classic pen and paper approach will work just fine! If you’re not crazy about showing off your drawing skills, opt for something more sophisticated. You can always download a free trial version of a mockup program, like Balsamiq.

Try creating a mockup of the general flow of your app – begin with your “Home” page and the main navigation buttons – think about how visitors will use them to navigate your app and your museum or property. What features of your app should be highlighted and easy to find?

Your mockup will serve as a your blueprint while building your app.

Gather your content

Once you have a general idea of the direction your app will take, and have determined what content you need – pull it all together! When you get started with your app, one way to keep it moving smoothly is organization and making sure your assets are the proper quality, file types, and ready to be placed in your app.

It helps to organize your files in an orderly way. Simple, easy to identify, and consistent naming conventions are very helpful. Think about other contributors that are helping you create the app. If they were to look at all the files you’ve gathered, would they be able to determine which files go where?

Now that you’re a few step closer to creating your app, don’t forget, one of the many benefits of creating your own app is that you have the flexibility to change your mind!

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Is that a studio in your pocket? (or “awesome apps for audio”)

30 Mar

This post is part of a series of “do it yourself” articles by Glenn Forsythe, Chief Soundscape Architect here at TourSphere. We hope you find it helpful when creating your own audio and video content!

Are you creating an audio tour or recording some audio interviews? I have good news! You need look no further than your inside pocket for a completely portable, high-quality recording device. In this post we’ll compare a few apps that can transform your phone into a your very own recording studio. (yay for technology that saves money!)

First, let’s talk about what you need in a recording app:

  1. For serious recording you should always record in an uncompressed format (.wav or PCM) and a sampling rate of at least 44.1khz. Don’t worry if this sounds too techie here, just put this on your checklist when choosing your recording app.
  2. Another basic feature that’s super helpful in recording is the pause button. You’d be surprised how many free apps out there left out the pause button in their design… it really helps! This way you can just hit “pause” instead of creating a new audio file every time you stop recording (which can get very messy in long recording sessions).
  3. The last and apparently hardest to find feature for a recording app is a nice set of level meters. Good levels are the  most critical feature for good recording quality. You NEED to monitor your input recording level.

Here’s a quick list of a few recording apps worth checking out:

PCM Recorder (Droid/Free): Very basic, but produces quality recordings. Allows sampling rates up to 48khz, which is great for recording audio for video.

 

Virtual Recorder (Droid/Free): I love that this app uses an old tape machine design for the interface. This app has many key features you want: pause recording, level meters, level boost and though it is fixed , it does have a good sampling rate.

 

Audio Recorder Machine (Droid/$3.96)This has all of the base features as Virtual Recorder but for a few bucks you can get a much slicker interface with an improved file management and sharing design.

Blue FiRe (iPhone/Free) Though lacking level monitoring, this is still a pretty straightforward free recording app for the iphone that produces high quality WAV or AIFF files.

 

FiRe Field Recorder (iPhone/$5.99) This app is by far the most complete package for recording. With a feature list longer than this post, it’s still very intuitive and easy to use. This would be worth spending a few bucks on if you want to expand your options and have an interface that gives you a more pleasant recording experience.

So there you have it, any of these apps will get the job done.  Next up, I’ll be sharing my list of preferred mics to pair with a smartphone app to give your organization the crisp, polished sound quality that will leave sound nerds wondering what recording studio you use.

Do you have any secret tips for great recording on a budget? Please share! And let me know if you have any questions about recording your own audio and video!

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Bringing Stories to Life makes Ed Rodley Happy to be Alive

23 Mar

This interview is part of our “Thought Leader” series, where we get inside the heads of the best and brightest in the museum & technology world.

Ed Rodley

Exhibit Developer @ Museum of Science, Boston

Ed was born, went to school, started working at a museum. He’s still at it and is showing no signs of stopping anytime soon.

TourSphere: What was a stand-out museum/exhibit that caught your interest this year?

Ed: I wish I’d gotten down to see Infinite Variety in New York during the week it was up. The pictures of the Armory full of towering cylinders and curves of red and white quilts took my breath away. I can only imagine what it must’ve been like to be in the space. Degas and the Nude @ MFA was the best exhibition I actually saw in 2011. It combined great art with a compelling narrative, deep curatorial knowledge, and the mobile tour that went with the show was impressive. It was the best, most seamless blending of mobile with physical I’ve seen.

TourSphere: What was the coolest use of technology you saw in a museum in 2011?

Ed: I don’t tend to think that way, which is a bit ironic given my position and institution, but there you have it. The exhibits I’ve seen this year that have made me go “Wow…” have almost always incorporated computational power in ways that aren’t obvious. Like my colleague who has made a MIDI-controlled Tesla coil that plays creepy loud music. It’s a computer exhibit, but the computer is just a tool to get the job done.

TourSphere: Is there an app or a technology that has changed the way you do things or made your job easier this year?

Ed: Twitter has been a major part of my professional workflow for years, and I continue to be amazed at how central it has become. I use it to search for information, communicate with colleagues around the world, trend spot. It’s a godsend. This year in particular I have been loving my productivity apps like Evernote and Dropbox. Keeping my files accessible across multiple machines and OSs is vital to me.

TourSphere: Apple or Android?

Ed: I own an iPhone, but I’m rooting for HTML 5 and responsive web design to throw a wrench into the Apple/Android shouting match. Given the success of sites like www.bostonglobe.com and others to deliver really rich mobile experiences, I think 2012 is going to be an interesting year.

TourSphere: If you had to sum up what you think the theme for museums in 2012 will be in one word, what would your prediction be?

Ed: Relevance.

TourSphere: What do you see as the biggest challenge for museums in the coming years?

Ed: Making the case for museums in the 21st century. What can we contribute to society in the 21st century that makes us worth supporting?

TourSphere: Is there something you are passionate about in the museum world that you would like to wax philosophical about or rant about?

Ed: Heh. That’s why I blog, to get out all the ranting and raving in more socially valuable ways. I am a story teller, and anything that involves bringing stories to life makes me happy to be alive. Weaving objects and experiences into narratives that visitors can construct for themselves as they go along gives me a thrill, every time.

Thanks so much for taking the time to share your thoughts with us, Ed!  Keep up with Ed and his insights at:

Twitter:@erodley
Site: Thinking About Exhibits
If you’re in the Boston area keep an eye out for Ed’s “Drinking About Museums” events.  They’re wicked fun!

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